Tuesday 29 January 2019

Hammer of the Gods - Playing with Dwarves

Hammer of the Gods - Playing with Dwarves
Here are some notes, what I need to know next time I play Hammer of the Gods DOS game with dwarves. Dwarves play with red and they have the strongest heroes.

Dwarf special unit.
Dwarf special unit
The dwarf special unit is the basic dwarf. It is very clumsy unit and even footmen are more valuable than them, as they can not be joined in cities to increase its size.  Dwarves are also the slowest unit with only 10 movement points. Advantage is they can pass mountains for 3 points and hills for 2.

Dwarf City
Dwarf City
Dwarf rely on gold. A full mountain surrounded city on size 125 gives 107 gold!

Dwarf Strongest Army
Dwarf Strongest Army
Because dwarves do not have Elf quests the strongest army do not include elves.  They are:
- 2 simple archers.
- 1 fire wizard, which is may be the strongest wizard.
- 2 dwarf heroes with regeneration items. The dwarf quest do not give any regeneration, but the other two races - elves and trolls do have, and when their heroes are slain near neutral castles, the item is there to be picked up.
- 2 fire giants, which are the strongest unit dwarves receive from quests. They are 3 overall.
- Double movement item (taken from humans).
- Flying ship (taken from elves).
* With this army the dwarves are unstoppable!

Dwarf Quests and Terrain
Dwarf Quests and Terrain
Dwarf quests gives mostly heroes and special units.
- Terrain quest are +1 gold on mountain and +1 food on hills and mountain. A human terrain quest gives +1 food on rivers.
- Two troll heroes
- +4 Weapon
- 2 viking heroes.
- The ending quest is to generate 15 k gold
- The final quest is to have 3/4 of all gold, which is quite long.

Trade Treaty
Trade Treaty
A trade treaty at turn 80 may bring 2300 gold per turn!
 Sword of Speed
Sword of Speed
The sword of speed is actually a human item. Placed in the hands of a hero with a defense and attack item, especially a troll hero, it rocks.

Here is a combat gameplay movie  with the strongest dwarf army.
(the quality of the movie is not good, because the capture program is having issues with DOS-Box)
(Also, one day I'll buy a good computer with decent audio card and microphone to save sound.)

They were amazing days! Recorded Adventure Archive 27.01.2019 - 29.01.2019.

All screenshots for Hammer of the Gods.

Sunday 27 January 2019

Hammer of the Gods - Playing with Trolls

Hammer of the Gods - Playing with Trolls
Here are some notes, what I need to know next time I play Hammer of the Gods old DOS game with trolls. Trolls play yellow and they are the most durable race. Their final quest is to raze a rival capitol and the last quest is to have 3/4 of all cities.

Troll special unit. 
Troll special unit.
The special unit of the trolls have 14 movement points and have natural regeneration, restoring one health point per 2 turns in combat. A good tactic playing with trolls is to rotate them in the front line to be shot by enemy archers, while your archers take a good damage.

Troll Strongest Army
Troll Strongest Army
The strongest army of the trolls include elves as they have elf quests to make. The best stack is:
- 2 elf heroes with storm protection ammulet, healing staff, double movement item.
- 1 necromancer to fire deadly magic from the last line
- 2 more leves, because when having elves the enemies do not stay behind walls.
- 1 troll hero with attack and defense item
- 2 fire giants.
Collecting Items
Collecting Items
It is always safe to travel with only one unit, because neutral castles do not attack 1 unit stack. Heroes have more movement and can collect the item when they see it. These items are dropped by rival heroes when they fall in the neutral castles trap.

Recorded Adventure Archive 21.01.2019 - 27.01.2019.

All screenshots for Hammer of the Gods.

Sunday 6 January 2019

Enigmatic Cache | Stellaris: MegaCorp

Enigmatic Cache | Stellaris: MegaCorp screenshot
The Enigmatic Cache is a strange flying tube that travel from planet to planet peacefully. When orbiting a planet it gives a 30% bonus in research. Should that planet be your planet, you get the bonus while it is there. No need to attack it, when attacked the Enigmatic Cache will jump away immediately and go visit rival empires.

Recorded Adventure Archive 26.12.2018 - 06.01.2019.

All screenshots for Stellaris: MegaCorp.


Saturday 5 January 2019

Population Control | Stellaris: MegaCorp

Population Control | Stellaris: MegaCorp screnshot
You can stop a population from growing by setting the population control in the species rights menu. But playing with the machines, you can just remove the workers from the replication building. Because machines are constructed and not grown, you may control the construction planet by planet. 

All screenshots for Stellaris: MegaCorp.


Thursday 3 January 2019

Psionic Entity | Stellaris: MegaCorp

Psionic Entity | Stellaris: MegaCorp screenshot
There are usually 3 monster creatures lurking in every galaxy in Stellaris: MegaCorp. One of them is the Psionic Entity. When you have a 30k power of your fleet, you are ready to face it and get its research and the bonuses in the star system it inhabits.

All screenshots for Stellaris: MegaCorp.

Tuesday 1 January 2019

Ground Combats | Stellaris: MegaCorp

Ground Combats | Stellaris: MegaCorp screenshot
Ground combats in Stellaris: MegaCorp are simple - make more ground troops from the Armies tab on any planet, merge them in one big army, place a leader and unload them with the right button on enemy planets. The number of active fighters is defined by the planet size, the rest are in the reserve. But to take the planet for your self you need to claim the system and win the whole war with that rival. This exact screenshot is taken when the population on the conquered planet rebelled. Fortunately there were 2 more planets in this system crateing ground troops and sending them to defend one by one. After the victory my general leader made its full cap of levels.

All screenshots for Stellaris: MegaCorp.