The combats in SSE are intense. This is our titan ship against the rival Advent titan. Although the titans are very strong, without any smaller ships support, they are an easy pray. We have 7 more capital ships to help in the battle, and 4 repair drones are assigned near by, with their auto attack switched off(right click on the attack to turn it off and on).
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Thursday, 16 June 2016
Titan Ship Screenshot | Sins of a Solar Empire: Rebellion
One of many new things in SSE: Rebellion is the Titan ship. Here is the TDN Kinesia passing near this volcanic planet escorted with the rest of the fleet. In combat we can control every ship's action and its special abilities, or we can leave them to auto use.
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TEC Research Tree | Sins of a Solar Empire: Rebellion Screenshot
Here is the Civilian Research tree playing TEC. Every race have its own research tree and there are 5 research fields. Civilian tree allow different planet types colonization, resources and credit income and culture spread and resistance. Also it is important to discover the com sat, which worn when enemies are heading to our planets. Military tree allow ship construction, weapons and armor. Defense tree is for defense structures and star bases. Fleet Logistics increase the number of capital ships and fleet size. And Diplomacy tree gives some diplomatic actions with other races.
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Wednesday, 15 June 2016
Middle Game Screenshot | Sins of a Solar Empire: Rebellion
Our empire is now well expanded and we need to fortify its key planets. But without a mobile fleet to move from star to star, the defense itself is not enough for the main rival fleet. What else we can see is that we have discovered two rare artifacts, which
gives a tremendous bonuses(planets with small triangle under them).
Desert Planet Screenshot | Sins of a Solar Empire: Rebellion
Here is a nice desert planet. There are 2 capital ships in it (seen on the left icon menu). Beside the defensive buildings, there is a ship construction yard. But playing with TEC, it is best to leave ship construction to their special bases, and free the slot for some economic buildings like refineries(if there are a lot of resources) and trade ports.
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Home Planet Screenshot | Sins of a Solar Empire: Rebellion
The home planet is always a nice terran world. Every planet have a dew mining asteroids around itself and certain amount of structures can be built around it. But desert planets allow the most structures after maximum development.
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Exploring Screenshot | Sins of a Solar Empire: Rebellion
We explore the star system by sending scouts trough the lines, which connect the planets. Line type connections allow strategies to fortify one key planet. After we construct the first scouts and send tem to explore, we must think about colonization. The colony ship is cheep, but can colonize only habitable planets in the beginning, like terran and desert, including asteroids. We can research other type colonization later when we have civilian labs. Also our first choice for capital ship, could be the Colonizator.
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Tuesday, 14 June 2016
Let's Begin | Sins of a Solar Empire: Rebellion
We begin the game with our home planet. The space is a desolated place with a few known planets, which need to be explored. We have 3 main resources to think about. Credits, Metal and Crystals. Credits comes from planet population. Metals and crystals comes from deposits near planets. First we need to build some mines and a few scouts.
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Sunday, 12 June 2016
Cinematic Screenshot | Sins of a Solar Empire: Rebellion
The cinematic of SSE: Rebellion is a good one. It reveals a short history about the war between the 3 races: the TEC, the Vasari and the Advent. They all are separated in two factions now, the Loyalists and the Rebels.
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Victory Screenshot | Sins of a Solar Empire: Rebellion
Victory above normal difficulty is a true satisfaction. There are many ways to win in hard difficulties, but one is to create a lot of small carriers, kite the rival fleet in one planet and attack another with the capital ships. It was an exciting game week! Be back in the next month game week.
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