Thursday, 14 September 2017

Eador Genesis | Adventure Walktrough

Mission 1 - The Beginning

Mission 1 - The Beginning

I found myself in the fantasy world of Eador. And as far as I know this is the longest turn based staregy game in the world (in 2017). I crossed mountains, planes, a forest, through the sea, to reach my castle. Yep I have a castle, it's amazing! And ofcourse, there was a rival. The combats in Eador appear in separate window and are very similar to Heroes of Might and Magic combats.

Shard 1 - World of Eador

Shard 1 - World of Eador

After I defeated the rival lord, the shard become part of my new world. Combining more shards my world become bigger, or simply give me more energy. The concept of Eador, seems to be very similar to the fate of our universe, the real one, and it is called the Astral. A long time ago after a big bang, created by some powerful device and an evil lord, Eador was destroyed and shatterede to many many shards. Now new lords appear and try to bond the shards in world designed by their philosophy and personality. So here is my world and some shards around. Acquiring a shard also give new buildings to build in my castle. And there are a looot of buildings. An important building from the shard I choose is the Crystal. It gives my heroes quests and rduce the cost for hiring heroes.


Shard 2 - Merchant Court

Shard 2 - Merchant Court

Nothing significant happened on the previous mission and I'm eager to join another shard. At firts, they are small and tiny shards with local lords only. The next building may be quite important, as there are no good armies at the castle, and the Merchant Court may offer some cool level 2 army for the heroes.

Mission 2 - The Labyrinth

Mission 2 - The Labyrinth

Passing near a halfling settlement, my main archer hero found a labyrinth! Every province in Eador shards may contain a number of random sites. Some are sombat, another noncombat, resources, or quest givers. To find new sites, heroes need to explore the provinces. Labyrinths are one of the game changers. Having it in the first 50 turns gives a lot of confidence. They can be explored with 3 options. The upper option may give nothing, a treasure, small band of minotaurs or hiring the minotaurs which is a level 3 unit, if the hero can carry one. Middle option give the same outcome but the minotaurs are more. The third most down options may give rare or legendary items after beating the minotaurs, but will destroy the labyrinth. If I want to keep it I shouldnt use the third down option.
Shard 3 - The Infirmary

Shard 3 - The Infirmary

I wandered and wondered which shard to join next. Well let me think, hmmm. this one, mm that one. Ok a tiny sea shard should be quick. Infirmary is a building constructed in the provinces and not in the castle. But a few turns ago, in the Astral, I got an event to give two energy every turn, but making all my people immune to epidemics. As a good lord, I try to make best for my people and I spent those 2 very important energy, so this building may not be mandatory for me. As a rule, I always take the events that need energy and try not to be greedy.

Mission 3 - Dragon's Lair

Mission 3 - Dragon's Lair

The dragon's Lair is another game changer. Having it, I'm sure I can get the first legendary or rare item right after my archer hero reach level 10 and acquire the double shot ability. Here is a gameplay movie how to slay a dragon with 10 level hero.

Shard 4 - Oinor

Shard 4 - Oinor

Right after that I met another lord. Oinor is a former mage and is considered to be good in nature. Meeting him on the shards, he is not very agressive and warns before atacking. According to my research he doesnot play any significant role in the Fate of Eador. He plays a role for the Doh-Gor amulet event, which is described when I met Doh-Gor on Shard 9.

Mission 4 - The Market

Mission 4 - The Market

The best castle structure from the next couple of shards was the market. Constructing the market in provinces, allow heroes to acces the inventory screen from this province. Before it, to store and change equipmet I used to go back into the castle.

Mission 4 - Heroes Choice

Mission 4 - Heroes Choice

All went well. Here are some statistics for the archer hero. It is always my first choice and I play early second hero build with the Warrior. My brother always start with the Commander hero, I can never understend that build!

Shard 5 - The Brewery

Shard 5 - The Brewery

The next shard unlock important province buildings like the fort and teh brewery, which will allow later to upgrade the Mills for more money. Some fellow autors neglects province income and emphasise on income from combats, which is the case at a later game. But getting +100 income in thefirst 20 turns, by carefuly placing, upgrading and saving money - matters! For example:  If by turn 20 I get all province in the firts radius, and a few on the second, my archer hero should have at least 1 Diplomacy ability. I need 200 gold to bribe provinces with human population and taking a new province for 2 turns is quite cool at this stage.

Mission 5 - 73 Gold from Province

Mission 5 - 73 Gold from Province

There is always that question, which is the best set of province buildings to get the most income. The right answer is luck :) Every turn, there are random events that happens on the provinces. Some of this events may significantly boost the gold income, making one or two provinces per shard like this one on the screenshot. Like every beginning, even in real life, I, We, They, crave for gold and money. Bu later, that will change... well in this games, that is :)

Shard 6 - Third Crossbow

Shard 6 - Third Crossbow

There are Four main paths I follow in developing my castle. Units, Magics, Weapons and Specials. No matter waht, i always prioritize the ranged weapon path, as my first hero is archer.  I need to get the forth crossbow as soon as possible, so I can slay a dragon with castle weapon and not counting on luck any more.

Mission 6 - The Mage

Mission 6 - The Mage

My third hero is usually a mage. It is mandatory for my strategy. The problem is when there are no swamps and forests to give crystals. Either way, the mage can join summoned undeads in his army, having the proper abilities. When I get the Vampire, I can give it to another hero ans rise another one, making the mage a factory for undead units. Demons can not be joined. But the Ghost unit is the game changer, for it - later.

Shard 7 - Beleth

Shard 7 - Beleth

 Another hard battle and I'm  back in the Astral to meet another lord - Beleth. Beleth is an evil necromancer. Though he is quite agressive, he warns before atacking. Also he is important to Eador story and shouldn't be destroyed early in the game. He also can buy the Doh-Gor amulet for some 200-300 energy, should I choose not to use it.

Shard 7 - Alterge

Shard 7 - Alterge

The next shard offers some castle building upgrades. Every shard have size and type. Mixed shard ensure the presence of all kind of resources, the most important of which, are the horse and the iron.

Shard 8 - Equipment

Shard 8 - Equipment Buildings

 The shards around are still small, but they begin to offer more and more energy.

Mission 8 - Centaur Alliance

Mission 8 - Centaur Alliance

Its time to mention the alliances. There are number of unique races which offers alliance, depending on the player's carma. For example, elves will not want alliance with me, if I'm cruel lord. The carma is defined by our actions on province events. This time I made alliance wit the centaurs. This allow me to hire the second level centaur unit, making it the strongest alliance. But I can not always make it as their tasks are harder and need a later game. The coolest alliance for me is with the elves. Elves are very expensive(it is fixed in later versions), but are amazing level 1 unit. Also Ekves have a castle building for mass happiness.

Shard 9 - Doh-Gor

Shard 9 - Doh-Gor

 Then it popped from the near shard - Doh-Gor, the crazy barbarian. He is exptremely agressive and after the second attack on my home shard I decided to destroy him. Also his flag is orange, like mine, and when we meet on shard combats, we are different only by the flag sign. After I conquered his home shard he was cast to chaos(eliminated) and I got the Doh-Gor amulet. After that, if I speak to Oinor I recieve an option to use the amulet, destroy it or keep it. If I choose to use the amult I got a permanent alliance with orcs form the beginning of every shard combat. Though it is very temting to have such an advantage, it forbids making another alliance ever. I didn't destroy it either and sold it to Beleth for 200-300 energy.

Shard 9 - Jousting Arena

Shard 9 - Jousting Arena

Finally it is time for the second level units and the moment I saw a shard with Jousting Arena I rushed to join it. I will no more rely on luck for second level units and the cavalry is amazing fast dude for near neutral lords like me. They do not recieve negative morale fighting along with ghosts or undead units.

Mission 9 - Exploring Provinces

Mission 9 - Exploring Provinces

There are some items and buildings to help the heroes to explore provinces faster. One of it is the Wolf's Fang amulet. Should I find it in stores, I always take it. On this mission I was very lucky to find the forth level spell Mass Suicide, which is the ultimate game changer. It works perfectly with archers and mages against neutral units. Agains another lords and undead it may not ne so effective.
 
Shard 10 - Dungeon

Shard 10 - Dungeon

 When playing on shards, having more and more provinces, the corruptions gets more too. The Dungeon is constructed in teh castle to reduce overall corruption by 10%. There are also province buildings that reduce corruption. This was my first average shard, having at least 3 rival lords.

Mission 10 - Sites

Mission 10 - Sites

 Ocasionally I need to check what sites are there in my lands. Should I need specific sites for quests or hero asignements I press "p" key and sort the things out.

Shard 11 - Vianta

Shard 11 - Vianta

 And then I met Vianta. Logically she is my favorite lord. She is a good natured fairy queen with quite strange temper. She may either help me in missions against evil lords by sending fairy units, or she may attack me on shards even withowt warning. But she is a women after all, what else to expect from a women :) Vianta do not have any significant role in the Eador's fate. She mentions the Keys of Truth, which are one of Eador's end game scenario, but she obviously do not have one of the keys. Until shard 37 I had only one Key of Truth and know another is in possesion of Stenrya (Shard 23).

Mission 11 - Average Shards

Mission 11 - Average Shards

 The next average shard offers some castle buildings and a useless level 2 unit for bad guys. Aftre that there are large, big and very big shards.

Mission 11 - Achievement I

Mission 11 - Achievement I

My first achievement wasn't very memorable, but by then I thought to be remembered for 243 years is quite a lot.

Mission 12 - Quests

Mission 12 - Quests

 Completing quests, my heroes get experience and rewards in gold, crystal or items. There are a number of quest givers:
1. The castle crystal -Need to eliminate a number of any units and reward gold, crystals or magic item.
2. Temple of Light - Need to destroy a number of undead or demon unit and give 3 choices item.
3. Mage Towers - Need to obtain a scroll and reward gold.
4. Alliances - Need to eliminate units or obtain an item and reward the alliance.

Shard 14 - Carmedor

Shard 14 - Carmedor

 Another small shard dominated by forests and giving second rank spell, equipment and unit. My brother plays with siege engines a lot. For me, they are toos slow.

Mission 14 - Troll Slayer

Mission 14 - Troll Slayer

I Eador, there is no single most powerful build, because every unit have its oun counter unit, But the ghosts are definately unique! 12 trolls can not even harm the ghosts. And if I play against fast armies or flyers i place the ghosts in the two hexes before the hero on the top left, so no one can engage him in close hombat while casting spells or fire arrows. Trolls are easily defeated with sole worrior on a good level with bloodsuck or soulsteal.

Mission 15 - The Outpost

Mission 15 - The Outpost

 I'm finally able to construct outpost in provinces. They allow hiring armies from that province and are excelent border markers as they will keep the rival heroes busy for 2-3 turns while the reinforcement comes. Generals though may destroy the outpost for just one turn.

Shard 16 - Oumm

Shard 16 - Oumm

Just after that, I met Oumm. Oumm is some sort of spirit which is neutral. He doesnot talk with sense but only with adjectives and verbs. Meeting him in shard combats, he is very strong, developing fast and attacking at will. As far as I know, Oumm is not involved in Eador's fate.

Mission 16 - Many Quests

Mission 16 - Many Quests

Here is my worrior hero. Because he is solo player, most of the time I use him to collect all quests I find. What is important to mention for the archives is that I now try to equip him with halberds(first strike). For 2 rank spells - Word of Life and Fire blade(to slay ghosts) and vampirism on the slot for rank 3.

Shard 17 - Forth Crossbow

Shard 17 - Forth Crossbow

 There is the forth bow and crossbow. I didnt even hesitate to click start mission. Master Carpenter gives the best possible bow, crossbow and arrows available to buy from teh castle. It is just enough to slay a dragon.

Mission 17 - Rewards

Mission 17 - Rewards

An important stage of every shard conquest is the first legendary or rare rewards. At the early to mid game it may fall from a Dragon's Lair or Ancient Guards. Having them in provinces ensure good and smooth war. Not every reward is a s potent as this on the screen.

Shard 18 - Trappers Guild

Shard 18 - Trappers Guild

I have always wandered what to do with those spider eggs, basilisk eggs and alike when I find them. After constructing Trappers Guild building in the castle i can put them as units in my army, should I have 2 rank slots in the hero. Later there is a building for phoenix and manticore eggs, but the best egg ever is the hydra egg.

Mission 18 - Elf Alliance

Mission 18 - Elf Alliance

This time I was able to make the Elf alliance. Life is easier with elves on my side :)

Shard 19 - L'Anshar

Shard 19 - L'Anshar

From the darkest of shard in the young astral, it appear the L'Anshar, a true evil lord which whant to make Eador a dead place with no life at all. He is agressive and developes fast. Though I'm tired from his attacks on my home shard for now I'll not destroy him as I sense it is important to Eador's fate.

Shard 19 - Horse Buildings

Shard 19 - Horse Buildings

 Another day in the astral of Eador.

Mission 19 - Grifon

Mission 19 - Grifon

 This time I tried to make the 2 griffons build. When there are noother rank 3 units alternatives, Grifons are a good choise but I must be very careful with them, so no autocombats with this hero.

Shard 20 - Geologists Guild

Shard 20 - Geologists Guild

Looking here, kooking there I spotted this very important building, the Geologist Guild. When constructed in the castle it shows hidden resources in mountains provinces.

Shard 21 - Second Level Magics

Shard 21 - Second Level Magics

 This average shard offer some second rank units and spells, lets joint it.

Mission 21 - Rival Army

Mission 21 - Rival Army

I remember mission 21 clearly. When I was only dreaming for rank 3 units Oumm came with 2 rank 3 units in his army. The war was hard. He was also making the best possible castle guards - the monsters guards. Without ghosts it would be a tortureto conquer him.

Shard 22 - Third Jewelry

Shard 22 - Third Jewelry

 Jewelry is important for the stamina of the heroes. It is always present in my castle.

Mission 22 - Level 2 Monsters

Mission 22 - Level 2 Monsters

 And here is a combat rank 2 monsters in my army. Spiders with a web, poisonous slugs and basilisk fighting along with the commander hero.

Shard 23 - Stenrya

Shard 23 - Stenrya

 Then I met Stenrya. She is an old witch, who spread gossibs and make intrigues. In general she is neutral. She is not very fearsoem meeting her on shards, like Oumm or L'Anshar. Stenrya also have a role in the Eador's fate, as she posses one of the Keys of Truth. For now I will not destroy her, as I heard I can get the key peacefuly(to be updated)
 
Shard 23 - The Arena

Shard 23 - The Arena

Finally there is the shard with the arena building. At first I neglected the arena usability but it is very useful building. It is very difficult to level up late heroes, as there are no week sites any more for combat. Here is where arena gets useful. To level 6-8 heroes make kombats in the arena and then loose in the wild. Also the arena province building is quite good, as it gives morale-thus gold and it have no any more upgrades to think about.

Mission 23 - Centaur Slayer

Mission 23 - Centaur Slayer

When my solo worrior hero reach level 11-12, having the halberd, he is ready to go to the big ones. Slaying 12-14 centaurs is no longer impossible and having the arena building I can quickly calm down the newly conquered centaour provinces.

Shard 24 - Dariol

Shard 24 - Dariol

 Here is Dariol. A good tempered elven lord. I have no complains from him and I do not know yet what part he is to play in Eador's fate.

Shard 24 - Pegassi

Shard 24 - Pegassi

The next shard holds the Pegassi unit building as well as some iportant buildings for crystal generation.

Mission 24 - Border Defense

Mission 24 - Border Defense

This battle is from my home shard. L'Anshar attacked me again grrrr. With strategically placed outposts and guards I'm just about to siege his castle.

Shard 25 - Treasury

Shard 25 - Treasury

It's time to think bigger. In the next missions from now on, making 1000 gold per turn should not be a problem, having the Trasury building in my castle.

Mission 25 - Gem Income

Mission 25 - Gem Income

58 gem income from a province is amazing! And it is still a Small Town. When population grows and it become a Trade Center this income should be at least +70.

Shard 26 - Monstrologists Guild

Shard 26 - Monstrologists Guild

 There it is the crazy Monstrologist Guild. Should i find hydra or phoenix eggs I will crush them easily.

Mission 26 - Pegassi Slayer

Mission 26 - Pegassi Slayer

Another easy combat for my solo worrior.  Only spiders and units with poison attack, like slugs, can stand on his way.

Mission 26 - Achievement II

Mission 26 - Achievement II

In my second achievement, the people from this shard will remember me for 459 years.

Shard 27 - Traders Guild

Shard 27 - Traders Guild

 The next shard hold the structure used for upgrading Storehouses to Mall.

Mission 27 - Surrounded

Mission 27 - Surrounded

 Here I tried to level up 2 knights, using 3rd and 4th army slot. Knight are quite good, but yet vulnarable to poison and web. In order for them to survive, I had to be careful with autocombats. Knights can gain the First Strike ability at about level 10.

Shard 28 - Ul-Dagan

Shard 28 - Ul-Dagan

An there is Ul-Dagan, another rival player and former engineer. He is and important character for the fate of Eadro. First, he is trying to collect the parts for the infernal machine, which can destroy Eador. I found a few of this parts, and traded them of information. Though I didn't give him all the parts, just to make sure Eador is safe, for now. At some point Dariol asked me to destroy Ul-Dagan and a believe he should be destroyed at some point... to be continued

Shard 28 - Court

Shard 28 - Court

 Text socket.

Mission 28 - The Ghosts Build

Mission 28 - The Ghosts Build

 Text socket.

Shard 29 - Source of Crystals

Shard 29 - Source of Crystals

 Text socket.

Mission 29 - Achievement III

Mission 29 - Achievement III

 Text socket.

Shard 30 - Herskil

Shard 30 - Herskil

 Text socket.

Shard 30 - Military Academy

Shard 30 - Military Academy

 Text socket.

Mission 30 - 6 Cyclops

Mission 30 - 6 Cyclops

 Text socket.

Mission 30 - Demon Slayer

Mission 30 - Demon Slayer

 Text socket.

Shard 31 - Erdu

Shard 31 - Erdu

 Text socket.

Mission 31 - Second Crystal

Mission 31 - Second Crystal

 Text socket.

Mission 31 - Mail of the Ancients

Mission 31 - Mail of the Ancients

 Text socket.

Shard 32 - Rise Ghost Building

Shard 32 - Rise Ghost Building

 Text socket. Tower of Necromancy

Mission 32 - Hero Defense

Mission 32 - Hero Defense

 Text socket.

Shard 33 - Carton

Shard 33 - Carton

 Text socket.

Mission 33 - Medusa Slayer

Mission 33 - Medusa Slayer

 Text socket.

Mission 33 - Set of Ages

Mission 33 - Set of Ages

 Text socket.

Mission 33 - Achievement IV

Mission 33 - Achievement IV

 Text socket.

Shard 34 - Dorikos

Shard 34 - Dorikos

 Text socket.

Shard 34 - Road Network

Shard 34 - Road Network

 Text socket.

Mission 34 - Gems Buildings

Mission 34 - Gems Buildings

 Text socket.

Shard 35 - Third Level Spells

Shard 35 - Third Level Spells

 Text socket.

Mission 35 - Turn 33 with 3 heroes

Mission 35 - Turn 33 with 3 heroes

 Text socket.

Mission 35 - Manticore's Set

Mission 35 - Manticore's Set

 Text socket.

Mission 35 - Veteran's Set

Mission 35 - Veteran's Set

 Text socket.

Shard 36 - Adrageron

Shard 36 - Adrageron

 Text socket.

Shard 36 - Castle

Shard 36 - Castle

 Text socket.

Mission 36 - Castle Buildings

Mission 36 - Castle Buildings

 Text socket.

Mission 36 - Dragon's Set

Mission 36 - Dragon's Set

 Text socket.

Mission 36 - Unicorn's Set

Mission 36 - Unicorn's Set

 Text socket.

Mission 36 - Hydra Build

Mission 36 - Hydra Build

 Text socket.

Shard 37 - Randail

Shard 37 - Randail

 Text socket.

Shard 37 - Master Builder Guild

Shard 37 - Master Builder Guild

 Text socket.

Mission 37 - Amazing Random Event

Mission 37 - Amazing Random Event

 Text socket.

Mission 37 - Basilisk's Set

Mission 37 - Basilisk's Set

 Text socket.

Shard 38 - Forth Level Unit

Shard 38 - Forth Level Unit

 Text socket.

Shard 38 - 5 Trents Army

Shard 38 - 5 Trents Army

 Text socket.

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