After destroying all anchors, guarded by some strong creatures, a spell becomes available to teleport one unit in the Dremers world. The spell need 3-4 turns to complete and place the unit in the lower right part on the map. Now first thing to do is to kill all archers and mages, because they can kill even the strongest hero when they are many. Going further to the north-west may trigger the boss to show up, which is not good if there are yet many ranged units.
No comments:
Post a Comment