After all minor quests are done, he is hiding in the top left part of the map.
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Friday, 23 November 2018
Coatl Hunter | Majesty 2
The Coatl Hunter in "Hunting the Hunter" mission of "Battles for Ardania" campaign can one shot level 1 and 2 heroes, and until you make the minor quests he is practically invincible. Although when heroes get sronger he is excellent target practice.
Thursday, 22 November 2018
Ranger Leader | Majesty 2
It is always a big question who will be the leader of the party assigned in the tavern. This mission I tried a ranger, which is the most often choice. Rangers bite on exploration missions, which is good when entering unknown lands, where may be hidden strong monsters. Also because dwarves do not like elves, which are my main party leaders, they fit in as group tanks. But in latest games I decided to leave dwarves out of parties as they are very slow. But I yet need one party with dwarf leader to attack towers and buildings, if the party luckily bite the target :)
All screenshots for Majesty 2.
Wednesday, 21 November 2018
Werewolf | Majesty 2
Hungry werewolves often visit your majesty lands in search of victims.
All screenshots for Majesty 2.
Tuesday, 20 November 2018
Minotaurs | Majesty 2
Minotaurs are a constant threat in "Battles of Ardania" campaign. They are 3 types, basic minotaur which is good for practicing skills, black minotaur which is quite strong and the minotaur boss, who can easily kill a hero left alone.
All screenshots for Majesty 2.
Monday, 19 November 2018
Ancient Towers | Majesty 2
The third mission of "Battles of Ardania" campaign is to find and repair 8 ancient towers. When they are repaired they can one shot a minotaur, but, I have to be careful to not revel them all at once, because when they are spot, workers begin to go and repair them, in which time they are very vulnerable to monster raids.
All screenshots for Majesty 2.
Sunday, 18 November 2018
Today we Play: Majesty 2
After the exciting adventure in Warlock - Master of the Arcane, defending Ardania from the Dremers, I return to Ardania again in Majesty 2. Those with supernatural gaming sense like me, have noticed, that the both games share the same fantasy realm and races. So it is quite amazing to play Majesty 2 after Warlock - Master of the Arcane or vice versa. Like always, let me start with the marketplace :) The marketplace is the most important economic building in the game. It generates money, it sells items and it is the arriving destination of trade caravans. So its position is quite important too.
All screenshots for Majesty 2.
Sunday, 4 November 2018
Saturday, 3 November 2018
Friday, 2 November 2018
Ending the Dremers | Warlock - Master of the Arcane
After a long and furious war on the both planes, my heroes are finally surrounding Dremargor, the leader of the Dremers. The next shot of the Osh Eatal, the goblin healer, will finish him and win the game. But how did I make it this far on normal difficulty? The secret is to customize your great mage to get the Elf resource from the beginning and make as many elves as possible. As they are expensive to support you need a lot of gold from looting and cities. Next is to find fast a Holy Ground to build temple of Helia, either for Archers of Helia, which have range 3 ranged attack, but they can not have any unit spells as they are immune to arcane magic. Or get the goblin Druids which are very good even in defense. A must unit spells are Haste, Regeneration, Wind Walking and Vampiric blade. Third important think is to make a goblin city on Pumpkin resource as soon as possible, which will give the very important regeneration perk: Hill O'Win, allowing your units to stay and fight on infected lands. An unded city on pumpkin gives the Ghost Armor perk, which is less important. The Silver resource is the other resource which give different perks for all 3 main races, humans, undead and goblins. Keep your units safe and when a second good hero join you, things will get easier.
Here is my major army set:
- 4 Elven Sharpshooters;
- 6 Archers of Helia;
- 2 Druids (goblins);
- 2 Trolls (goblins);
- 2 Sisters of Crypta;
- 2 Fighters (any elite fighter, dwarves are cool);
- 2 Spirits of Light (elves);
- 1 Healer;
- 1 Wizard;
- 4 Heroes: The Ogre hero, a healer, an archer and any fourth.
All screenshots for Warlock: Master of the Arcane.
Thursday, 1 November 2018
Entering Dremers World | Warlock - Master of the Arcane
After destroying all anchors, guarded by some strong creatures, a spell becomes available to teleport one unit in the Dremers world. The spell need 3-4 turns to complete and place the unit in the lower right part on the map. Now first thing to do is to kill all archers and mages, because they can kill even the strongest hero when they are many. Going further to the north-west may trigger the boss to show up, which is not good if there are yet many ranged units.
All screenshots for Warlock: Master of the Arcane.
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