Video game review blog. Descriptive screenshots and videos from the greatest computer games since 1991 with hints, explanation, description, ideas, and references about the game play. What to play next. Good games to play. Similar games.
Showing posts with label Stellaris MegaCorp. Show all posts
Showing posts with label Stellaris MegaCorp. Show all posts
Monday, 10 August 2026
Wednesday, 17 June 2020
Tuesday, 16 June 2020
Stellaris Megacorp - Fix Start New Game Freeze
In this video I'm creating a new game stetting parameters like galaxy type, number of stars, minor races and many more tnings. But in some versions of Stellaris Megacorp there is a annoying glitch that freezes the loading bar somewhere on 40%. That is the new game stuck and do not start. To fix that, before starting new game, run console (press "~" button on the keyboard up left). In the console type "Threading.TaskThreadCount 4" withowt quites (or copy paste it ctrl+c/ctrl+v). Then we are good to go.
Sunday, 6 January 2019
Enigmatic Cache | Stellaris: MegaCorp
The Enigmatic Cache is a strange flying tube that travel from planet to planet peacefully. When orbiting a planet it gives a 30% bonus in research. Should that planet be your planet, you get the bonus while it is there. No need to attack it, when attacked the Enigmatic Cache will jump away immediately and go visit rival empires.
Recorded Adventure Archive 26.12.2018 - 06.01.2019.
All screenshots for Stellaris: MegaCorp.
Saturday, 5 January 2019
Population Control | Stellaris: MegaCorp
You can stop a population from growing by setting the population control in the species rights menu. But playing with the machines, you can just remove the workers from the replication building. Because machines are constructed and not grown, you may control the construction planet by planet.
All screenshots for Stellaris: MegaCorp.
Thursday, 3 January 2019
Psionic Entity | Stellaris: MegaCorp
There are usually 3 monster creatures lurking in every galaxy in Stellaris: MegaCorp. One of them is the Psionic Entity. When you have a 30k power of your fleet, you are ready to face it and get its research and the bonuses in the star system it inhabits.
All screenshots for Stellaris: MegaCorp.
Tuesday, 1 January 2019
Ground Combats | Stellaris: MegaCorp
Ground combats in Stellaris: MegaCorp are simple - make more ground troops from the Armies tab on any planet, merge them in one big army, place a leader and unload them with the right button on enemy planets. The number of active fighters is defined by the planet size, the rest are in the reserve. But to take the planet for your self you need to claim the system and win the whole war with that rival. This exact screenshot is taken when the population on the conquered planet rebelled. Fortunately there were 2 more planets in this system crateing ground troops and sending them to defend one by one. After the victory my general leader made its full cap of levels.
All screenshots for Stellaris: MegaCorp.
Monday, 31 December 2018
Planets and Buildings | Stellaris: MegaCorp
There are 3 types of buildings in Stellaris: MegaCorp. First is the housing district, which subtract from the planet size number and give only housing. Second is the production districts, which are different in number for every planet and give jobs for energy production, mineral production and food production. They also subtract from the planet size limit. The third is the planet buildings, which are unlocked by the population size and do not count to Administrative Cap or subtract from the planet size number. They give the rest of the bonuses including science and special resources jobs. So as long as you have enough housing, you can have unlimited population.
All screenshots for Stellaris: MegaCorp.
Sunday, 30 December 2018
Planets and Sectors | Stellaris: MegaCorp
Colonized planets in Stellaris: MegaCorp goes in predefined sectors that you can not control. Every sector may have one leader who will apply his bonuses in all planets in the sector. If you colonize a desolated planet with no another planet in the two stars away you will need a leader only for this planet. In general a sector include 1-2 stars way from the star you colonize, but you can click the top left button in the down right panel to check the sectors. And always save before colonizing.
All screenshots for Stellaris: MegaCorp.
Saturday, 29 December 2018
Star System | Stellaris: MegaCorp
Every star system in Stellaris: MegaCorp may have one to 3 stars, has a neutron star or a black hole. There are a couple of wormholes in some star systems that lead to another system in the galaxy, as well as a few Star Gates that lead to the Replicators world, when they are activated. A star system may have up to 3 colonizable planets and even 4 if a terraforming event is found. When surveyed some of the uninhabitable planets like gas giants and asteroids may reveal a resource, energy, minerals or science. These resources are utilized with the construction ship. And also every star system may have only one star base in it.
All screenshots for Stellaris: MegaCorp.
Friday, 28 December 2018
Galaxy Map | Stellaris: MegaCorp
I usually play a ring galaxy with normal star line connections. In Stellaris: MegaCorp you can reach a star only through a star line, except the science ship when you discover the FTL drive. So being a ring galaxy there are always two major fronts, which sometimes are accessed trough only one star, making this star a key position for starbases. Every star has its own influence and creating a starbase with a construction ship claims this star system even if there is no planets there. To be claimed, the star system need to be fully surveyed. But either you and your rivals can cross a star and take the star behind the key star if it is not taken. Actually I dreamed of it, and the next day one of the rivals done it!
All screenshots for Stellaris: MegaCorp.
Thursday, 27 December 2018
Today we Play: Stellaris: MegaCorp
Stlellaris: Megacorp is a new stand alone game, released in 2018. It is again an epic adventure in a vast galaxy thrilled with live and extraordinary species, strange anomalies and hundreds of minor events. But the game engine is totally different, making it virtually a new game.
Here are some notes and hints to understand it better:
Here are some notes and hints to understand it better:
- The science ship is now more important than ever. Stars can not be colonized or constructed without being fully surveyed by a science ship.
- Now every star have its own influence border and you can claim it only with a star base before a colony. Although star bases again cost influence, it is much more bearable.
- Combat ships can not travel to unexplored colonies.
- Now the planet development is separated in districts and buildings.
- Districts are the resource gathering and housing places and they are defined by the planet size.
- Buildings are for the specialists and give all types of other resources, science and bonuses and they are defined by planet population. It seems the planet population may be always 100.
- Planet limits are now Administrative points which are limits to everything, planets, systems and districts.
- There is also some Empire Cohesion penalties if you try to expand your empire too much.
- And if by some reason your game stops at the "g" at generating new game screen, then in the main menu start console with "` key" and type: Threading.TaskThreadCount 4. As a result you will see a 4. Then start a new game.
Game Data:
Name: Stellaris: MegaCorp. (2018)
Type: Real Time Strategy (RTS)
Genre: Space (Galaxy)
Year of Release: 2018
Platform: PC/Windows 7/8/10, Linux
12 Similar Games. Games like Stellaris: MegaCorp:
- Stellaris. (2016)
- Endless Space. (2012)
- Space Empires 4. (2000)
- Master of Orion 2. (1996)
- Ascendancy. (1995)
- Sins of a Solar Empire. (2008)
- Armada 2526. (2009)
- Sword of the Stars. (2006)
- Lost Empire. (2007)
- Imperium Galactica 2. (2000)
- Pax Imperia: Eminent Domain. (1997)
- StarDrive 2. (2014)
Subscribe to:
Posts (Atom)












