Monday, 31 December 2018

Planets and Buildings | Stellaris: MegaCorp

Planets and Buildings | Stellaris: MegaCorp screenshot
There are 3 types of buildings in Stellaris: MegaCorp. First is the housing district, which subtract from the planet size number and give only housing. Second is the production districts, which are different in number for every planet and give jobs for energy production, mineral production and food production. They also subtract from the planet size limit. The third is the planet buildings, which are unlocked by the population size and do not count to Administrative Cap or subtract from the planet size number. They give the rest of the bonuses including science and special resources jobs. So as long as you have enough housing, you can have unlimited population.

All screenshots for Stellaris: MegaCorp.


Sunday, 30 December 2018

Planets and Sectors | Stellaris: MegaCorp

Planets and Sectors | Stellaris: MegaCorp screenshot
Colonized planets in Stellaris: MegaCorp goes in predefined sectors that you can not control. Every sector may have one leader who will apply his bonuses in all planets in the sector. If you colonize a desolated planet with no another planet in the two stars away you will need a leader only for this planet. In general a sector include 1-2 stars way from the star you colonize, but you can click the top left button in the down right panel to check the sectors. And always save before colonizing.

All screenshots for Stellaris: MegaCorp.

Saturday, 29 December 2018

Star System | Stellaris: MegaCorp

Star System | Stellaris: MegaCorp screenshot
Every star system in Stellaris: MegaCorp may have one to 3 stars, has a neutron star or a black hole. There are a couple of wormholes in some star systems that lead to another system in the galaxy, as well as a few Star Gates that lead to the Replicators world, when they are activated. A star system may have up to 3 colonizable planets and even 4 if a terraforming event is found. When surveyed some of the uninhabitable planets like gas giants and asteroids may reveal a resource, energy, minerals or science. These resources are utilized with the construction ship. And also every star system may have only one star base in it.   

All screenshots for Stellaris: MegaCorp.


Friday, 28 December 2018

Galaxy Map | Stellaris: MegaCorp

Galaxy Map | Stellaris: MegaCorp screenshot
I usually play a ring galaxy with normal star line connections. In Stellaris: MegaCorp you can reach a star only through a star line, except the science ship when you discover the FTL drive. So being a ring galaxy there are always two major fronts, which sometimes are accessed trough only one star, making this star a key position for starbases. Every star has its own influence and creating a starbase with a construction ship claims this star system even if there is no planets there. To be claimed, the star system need to be fully surveyed. But either you and your rivals can cross a star and take the star behind the key star if it is not taken. Actually I dreamed of it, and the next day one of the rivals done it! 

All screenshots for Stellaris: MegaCorp.

Thursday, 27 December 2018

Today we Play: Stellaris: MegaCorp

Stellaris: MegaCorp Screenshot
RTS genre iconSpace style iconyear 2018 icon
Stlellaris: Megacorp is a new stand alone game, released in 2018. It is again an epic adventure in a vast galaxy thrilled with live and extraordinary species, strange anomalies and hundreds of minor events. But the game engine is totally different, making it virtually a new game. 

Here are some notes and hints to understand it better:
  • The science ship is now more important than ever. Stars can not be colonized or constructed without being fully surveyed by a science ship.
  • Now every star have its own influence border and you can claim it only with a star base before a colony. Although star bases again cost influence, it is much more bearable. 
  • Combat ships can not travel to unexplored colonies.
  • Now the planet development is separated in districts and buildings. 
  • Districts are the  resource gathering and housing places and they are defined by the planet size.
  • Buildings are for the specialists and give all types of other resources, science and bonuses and they are defined  by planet population. It seems the planet population may be always 100.
  • Planet limits are now Administrative points which are limits to everything, planets, systems and districts.
  • There is also some Empire Cohesion penalties if you try to expand your empire too much.
  • And if by some reason your game stops at the "g" at generating new game screen, then in the main menu start console with "` key" and type: Threading.TaskThreadCount 4. As a result you will see a 4. Then start a new game.  
Recorded Adventure Archive 26.12.2018 - 06.01.2019.
Game Data:
Name: Stellaris: MegaCorp. (2018)
Type: Real Time Strategy (RTS)
Genre: Space (Galaxy)
Year of Release: 2018
Platform: PC/Windows 7/8/10, Linux

12 Similar Games. Games like Stellaris: MegaCorp:

  1. Stellaris. (2016)
  2. Endless Space. (2012) 
  3. Space Empires 4. (2000)
  4. Master of Orion 2. (1996)
  5. Ascendancy. (1995)
  6. Sins of a Solar Empire. (2008) 
  7. Armada 2526. (2009)
  8. Sword of the Stars. (2006)
  9. Lost Empire. (2007)
  10. Imperium Galactica 2. (2000)
  11. Pax Imperia: Eminent Domain. (1997)
  12.  StarDrive 2. (2014)

Sunday, 23 December 2018

Independence Victory | Free Colonization

Independence | Free Colonization
We must declare independence before year 1800 or the game is lost. Ready or not, the peaceful trading times are over and the war is knocking on the door. Now soldiers may have another level after veteran soldiers becoming Continental army. Like Colonization 4, the king will try to place all his available units in one place and try to conquer other colonies from there, so it is good to have a "trap town" and play offensive on plains terrain with all available cavalries.
Independence Victory | Free Colonization
Yet another glorious and exiting victory! :)

All screenshots for Free Colonization.


Saturday, 22 December 2018

The Colony Adviser | Free Colonization

The Colony Adviser | Free Colonization
Here is a glimpse of the production rates in the year 1738. every colony must have at least 3 farmers. Still plenty of time for development.

All screenshots for Free Colonization.


Friday, 21 December 2018

Bigger City Numbers | Free Colonization

Bigger City Numbers | Free Colonization
Have you ever wondered, why some colonies have bigger numbers in Free Colonization? It is because colonies with bigger numbers have space for a new colonist in the city, without the city to experience a drop in Liberty Bells. This is very handy information indeed.

All screenshots for Free Colonization.

Thursday, 20 December 2018

Free Colonization | Growing Colonies

Free Colonization | Growing Colonies
My colonies are now at number of 7 and 8. This is almost near optimal number of colonists for a small amount of liberty bells. the next screenshot shows a good arrangement of inhabitants.
Free Colonization | Growing Colony
First, every colony must have food space, two farmers or fishermen are mandatory. Must have one forest to chop down trees and construct buildings. Later the forest may be utilized by furtrappers. Then we need ore. A hill or a desert, or a swamp should do the job and they may be used for another production. Then we need at least one specialist of four main goods, Cigars, Clothes, Coats and Rum, as well as an expert planter in these fields. Finally but not least important the liberty bells, one man should always make some liberty bells so the colony is better in production and planting.

All screenshots for Free Colonization.


Wednesday, 19 December 2018

Today we Play: Free Colonization

Today we Play: Free Colonization
These days are awesome for free colonization. But I was unable to run the latest Java 8 version on Windows XP to play the latest free col game. The solution is to find a downgraded version of Java 8, the first two 8 versions works, but that is it, from now on, no version of java will run on Win XP, so in a few years we no longer will be able to play it on XP. But I'll put the latest playable versions of java and freecol here so in future times we can enjoy this awesome piece of art.  

Free Col production set 6 colonists
And here is my northern colony in free colonization. There are those snowy forests. This is a standard production set for 2nd stage developed colony with 6 colonists max. 

Ogo Bob in his northern colony in free colonization.
And here I am in my northern snowy colony :) :D 

Here are some useful notes about the game:
  • Saved games location: my_docs\Freecol\save\*.fsg
  • When trying to launch install: "The application you are trying to install requires a 1.8 version or later of the java platform. This is a working 1.8 java version running on Windows XP too.
  • Factors influencing relations with indians: difficulty level, proximity of settlement, missionaries(establishing missions in other settlements of the same indian nation improves attitude in the current settlement), trading(more specifically BUYING WITHOUT HAGGLING), troop movement, tile improvements, land acquisition, proximity of soldiers. Angry and Hateful attitude can not be improved except with the appropriate founding father.
  • If the number of the colony is a little bit bigger and larger than others, it means that the colony have enough liberty bell to sustain another colonist without production penalty.
  • [bug] custom difficulty settings do not apply (the new game starts with the highest standard difficulty); tested: happens if there are existing files with custom settings, if these are deleted, the new custom setting work.
  • Show difficulty settings: shift + F9.
  • Clearing a forest gives 20-40 Lumber.
  • Trying to build a road/plow on a tile in indian territory automatically tries to claim that tile, until if Peter Minuit is recruited.
  • Petty criminal as scout may become seasoned scout by visiting a lost city rumor.
  • Units on a ship can board another ship only via cardinal directions.
  • Check level of improvement in a profession due to practice: Right click on the unit in the city view.
  • Indian converts can't found new colonies or get professions.
  • From 1600 A.D. there are 2 turns per year and the last year to declare Independence is 1800.
  • Indian converts can't be changed to free colonists until a founding father is recruited.
  • Clearing a forest may reveal a resource.
  • Save your first 150 gold to buy horses and equip a scout and visit as many indian settlements.
  • Transport tools, muskets and horses from Europe without occupying a ship's hold: equip these to colonists in Europe and transport them.
  • When a building requires tools, buy it right before the completion of the building(effectively buying tools from Europe).

All screenshots for Free Colonization.


Monday, 17 December 2018

Today we Play: Colonization 4

Today we Play: Colonization 4
A few days ago, I was browsing my blog for a glimpse in the times gone far. Then I stumbled upon one of my old screenshots of Sid Meier's Civilization 4: Colonization. Suddenly an overwhelming desire engulfed me to play the game again. All those epic times of the wilderness and then the excessive war with the king. This strange feeling of a magical wave passing from the chest to the mind... It was better than love! :) 
Colonization 4
This time I didn't edited the map and played in the unknown, but without other nations. This way I do not need to rush the independence, creating liberty bells to get the Founding Fathers.  Hopefully there were some mountains around to mine silver. After making the first scout and visiting the natives settlement money begun to flow and the cities to grow. This time I made it loosing only one city, many many times. With  the artilleries positioned behind the city I can get it back at the next turn. Defense in the cities always suck, so a good amount of cavalries catch the kin's army on the open field. Next time I'll specifically make one city to lure the king's men there. 

All screenshots for Civilization 4: Colonization.

Thursday, 29 November 2018

Summon the Dragon Quest | Majesty 2

Summon the Dragon Quest | Majesty 2
The dragon statue is located south-east of the castle near the forest and not near the shore how the adviser states. Bring there an elf and you have 3 dragons to fight Torvega.

All screenshots for Majesty 2.

Wednesday, 28 November 2018

Ending Torvega | Majesty 2

Don Bassilio de Torvega is the final boss of the "Battles for Ardania" campaign. He is wandering at the left part of the map and he will not attack the castle. So when your heroes become level 10-14 and have a good equipment you can try to challenge him.
Ending Torvega | Majesty 2
Bigger price on his head will bring more heroes. Killing Torvega in his human form will turn him into werewolf.

Torvega Werewolf Form | Majesty 2 screenshot
Torvega in werewolf form will continue to wander around. Most of the holy grounds should be taken by now.

The final battle with Torvega werewolf is at hand. All money are spent on shielding, power and healing magic. When he is done, he turns into a dragon.

Torvega Dragon Form | Majesty 2 screenshot
Torvega in the dragon form is the last of his forms. You can make a minor quest to bring dragons to your side to fight him, but at that point your heroes should be strong enough, like elf on level 21 :)

All screenshots for Majesty 2.

Tuesday, 27 November 2018

Hall of Lords | Majesty 2

Hall of Lords | Majesty 2 screenshot
The hall of lords is where you keep your selected heroes for next missions. After every mission you can select one hero for the hall of lords. It offers another awesome strategy to play the game. I usually try to have one or two healers at level 12-15. There are some quite impossible missions, where strong monsters come early in the game. It is where the hall of lords become useful. Save the starting money to build the hall of lords and take the 1-2 healers which are with maximum equipment and they could save the day.

All screenshots for Majesty 2.

Monday, 26 November 2018

Ratmen | Majesty 2

Ratmen | Majesty 2 screenshot
Another intensive mission in "Battles of Ardania" campaign is to fight with all types of rat monsters. I'm eager to explore them in "Monster Kingdom" campaign.

All screenshots for Majesty 2.

Sunday, 25 November 2018

Noble Werewolf | Majesty 2

Noble Werewolf | Majesty 2 screenshot
Epic battles with Noble Werewolves, which a stronger than a regular werewolf.

All screenshots for Majesty 2.

Saturday, 24 November 2018

Graveyard Defense | Majesty 2

Graveyard Defense | Majesty 2
Te Graveyard play an important role in Majesty 2 game. First it will appear after the first fallen hero and after that you may revive good heroes from there with their levels and equipment but without money. Also the cost rises with the levels of the heroes. It also spawns skeletons and zombies. In general you may protect the graveyard or make a tower near and protect the tower. 

All screenshots for Majesty 2.

Friday, 23 November 2018

Coatl Hunter | Majesty 2

Coatl Hunter | Majesty 2 screenshot
The Coatl Hunter in "Hunting the Hunter" mission of "Battles for Ardania" campaign can one shot level 1 and 2 heroes, and until you make the minor quests he is practically invincible. Although when heroes get sronger he is excellent target practice.
Coatl Hunter | Majesty 2 screenshot 2
After all minor quests are done, he is hiding in the top left part of the map.

All screenshots for Majesty 2.

Thursday, 22 November 2018

Ranger Leader | Majesty 2

Ranger Leader | Majesty 2
It is always a big question who will be the leader of the party assigned in the tavern. This mission I tried a ranger, which is the most often choice. Rangers bite on exploration missions, which is good when entering unknown lands, where may be hidden strong monsters. Also because dwarves do not like elves, which are my main party leaders, they fit in as group tanks. But in latest games I decided to leave dwarves out of parties as they are very slow. But I yet need one party with dwarf leader to attack towers and buildings, if the party luckily bite the target :)

All screenshots for Majesty 2.


Wednesday, 21 November 2018

Werewolf | Majesty 2

Werewolf | Majesty 2 screenshot
Hungry werewolves often visit your majesty lands in search of victims.

All screenshots for Majesty 2.

Tuesday, 20 November 2018

Minotaurs | Majesty 2

Minotaurs | Majesty 2 screenshot
Minotaurs are a constant threat in  "Battles of Ardania" campaign. They are 3 types, basic minotaur which is good for practicing skills, black minotaur which is quite strong and the minotaur boss, who can easily kill a hero left alone.

All screenshots for Majesty 2.

Monday, 19 November 2018

Ancient Towers | Majesty 2

Ancient Towers | Majesty 2 screenshot
The third mission of "Battles of Ardania" campaign is to find and repair 8 ancient towers. When they are repaired they can one shot a minotaur, but, I have to be careful to not revel them all at once, because when they are spot, workers begin to go and repair them, in which time they are very vulnerable to monster raids.

All screenshots for Majesty 2.

Sunday, 18 November 2018

Today we Play: Majesty 2

Today we Play: Majesty 2
After the exciting adventure in Warlock - Master of the Arcane, defending Ardania from the Dremers, I return to Ardania again in Majesty 2. Those with supernatural gaming sense like me, have noticed, that the both games share the same fantasy realm and races. So it is quite amazing to play Majesty 2 after  Warlock - Master of the Arcane or vice versa. Like always, let me start with the marketplace :) The marketplace is the most important economic building in the game. It generates money, it sells items and it is the arriving destination of trade caravans. So its position is quite important too.

All screenshots for Majesty 2.

Friday, 2 November 2018

Ending the Dremers | Warlock - Master of the Arcane

Ending the Dremars | Warlock - Master of the Arcane screenshot
After a long and furious war on the both planes, my heroes are finally surrounding Dremargor, the leader of the Dremers. The next shot of the Osh Eatal, the goblin healer, will finish him and win the game. But how did I make it this far on normal difficulty? The secret is to customize your great mage to get the Elf resource from the beginning and make as many elves as possible. As they are expensive to support you need a lot of gold from looting and cities. Next is to find fast a Holy Ground to build temple of Helia, either for Archers of Helia, which have range 3 ranged attack, but they can not have any unit spells as they are immune to arcane magic. Or get the goblin Druids which are very good even in defense. A must unit spells are Haste, Regeneration, Wind Walking and Vampiric blade. Third important think is to make a goblin city on Pumpkin resource as soon as possible, which will give the very important regeneration perk: Hill O'Win, allowing your units to stay and fight on infected lands. An unded city on pumpkin gives the Ghost Armor perk, which is less important. The Silver resource is the other resource which give different perks for all 3 main races, humans, undead and goblins. Keep your units safe and when a second good hero join you, things will get easier.

Here is my major army set:
- 4 Elven Sharpshooters;
- 6 Archers of Helia;
- 2 Druids (goblins);
- 2 Trolls (goblins);
- 2 Sisters of Crypta;
- 2 Fighters (any elite fighter, dwarves are cool);
- 2 Spirits of Light (elves);
- 1 Healer;
- 1 Wizard;
- 4 Heroes: The Ogre hero, a healer, an archer and any fourth.

All screenshots for Warlock: Master of the Arcane.


Thursday, 1 November 2018

Entering Dremers World | Warlock - Master of the Arcane

Entering Dremers World | Warlock - Master of the Arcane screenshot
After destroying all anchors, guarded by some strong creatures, a spell becomes available to teleport one unit in the Dremers world. The spell need 3-4 turns to complete and place the unit in the lower right part on the map. Now first thing to do is to kill all archers and mages, because they can kill even the strongest hero when they are many. Going further to the north-west may trigger the boss to show up, which is not good if there are yet many ranged units.

All screenshots for Warlock: Master of the Arcane.

Wednesday, 31 October 2018

Mana Reserve | Warlock - Master of the Arcane

Mana Reserve | Warlock - Master of the Arcane screenhsot
The mana is the third most important resource in the game. The human cities do not have a lot of good mana buildings except the magic buildings. The undead race is especially designed for mana, so 2-3 undead cities are quite needed. Also there is a bonus to mana on deserts. Unlike food, if mana generation is negative, spells and units still stays, while the mana reserve drop to 0. As seen on the screenshot most of the mana goes to upkeep the units and city enchantments. Another good thing is that the research points goes to the mana if nothing is researched at the moment.

All screenshots for Warlock: Master of the Arcane.

Tuesday, 30 October 2018

Spirit Units | Warlock - Master of the Arcane

Spirit Units | Warlock - Master of the Arcane screenshot
The latest version of Warlock - Master of the Arcane game have a fourth race, some silver elves. The temples of these elves, that are constructed over Holy Sites, gives one of 4 spirits. Here on the screenshot is the spirit of life. It is a beast unit with flaying and not a lot of hit points.

All screenshots for Warlock: Master of the Arcane.

Monday, 29 October 2018

Elves | Warlock - Master of the Arcane

Elves | Warlock - Master of the Arcane
Elves are probably the best units in the game. With all traits from resources and unit spells they are great defenders for even large empires. What is best is that they have a lot of movement points and easily cross big distances. To build Elven units I need the Elf resource near a city and I can get it from the beginning of the game. It costs 4 points. I get it, the trader trait and a Coatl village for upgrades. Elves are expensive so I need a lot of gold. The first building opens a second one to upgrade the Elven Archers to Elven Sharpshooters. Tow Elven Sharpshooters at level 8 and good traits can destroy a Dremers gate in one turn. 

All screenshots for Warlock: Master of the Arcane.

Sunday, 28 October 2018

Druids | Warlock - Master of the Arcane

Druids | Warlock - Master of the Arcane screenshot
The Druids are the goblin race elite unit from the Temple of Helia. What is good to know is that these unis can enter alone in the minor worlds and clear every neutral unit there. Well do not forget to cast them Haste, Regeneration and Vampiric Blade :)

All screenshots for Warlock: Master of the Arcane.


Saturday, 27 October 2018

Archers of Helia | Warlock - Master of the Arcane

Archers of Helia | Warlock - Master of the Arcane Screenshot
The Archers of Helia are the human race elite unit from the Temple of Helia on Holy Ground. They are good to have range 3 ranged attack. They are bad as they have elemental magic immunity, thus no unit spell may be cast on them. At the late game they are quite week.

All screenshots for Warlock: Master of the Arcane.

Friday, 26 October 2018

Trolls | Warlock - Master of the Arcane

Trolls | Warlock - Master of the Arcane screenshot
The trolls are the goblin race regular unit. They may be upgraded to Old Trolls and are quite versatile units. With good amount of perks and unit spells they are unstoppable.

All screenshots for Warlock: Master of the Arcane.



Thursday, 25 October 2018

Beast Perks | Warlock - Master of the Arcane

Beast Perks | Warlock - Master of the Arcane screenshot
Here are all possible perks applied on the beast units in Warlock - Master of the Arcane, that I could find:
1. Dwarven Steel - any city on dwarves resources;
2. Tried by labyrinth - any city on minotaur resource;
3. Master of War - any city with ??? building (have to check it);
4. Masterwork Armor - any city on iron resource;
5. Protection amulets - any city on gems resource;
6. Nervil Armor - any city on nervil resource;
7. Fine Armor  - any city with ??? building (have to check it);
8. Blessing of Hill O'Win - goblin city on pumpkin resource;
9. Silver Brewery - goblin city on silver resource;
10. Ghost Armor - undead city on pumpkin resource.

All screenshots for Warlock: Master of the Arcane.


Wednesday, 24 October 2018

Fighters Perks | Warlock - Master of the Arcane

Fighters Perks | Warlock - Master of the Arcane screenshot
Here are all possible perks applied on the fighter units in Warlock - Master of the Arcane, that I could find:
1. Dwarven Steel - any city on dwarves resources;
2. Tried by labyrinth - any city on minotaur resource;
3. Master of War - any city with ??? building (have to check it);
4. Drilled -  any city with barracks building;
5. Enchanted Weapons - any city on magic node resource (have to check it);
6. Masterwork Armor - any city on iron resource;
7. Protection Amulets - any city on gems resource;
8. Fine Armor  - any city with ??? building (have to check it);
9. Silver Weaponry - human city on silver resource;
10. Blessing of Hill O'Win - goblin city on pumpkin resource;

All screenshots for Warlock: Master of the Arcane.


Tuesday, 23 October 2018

Today We Play: Warlock - Master of the Arcane

Today We Play: Warlock - Master of the Arcane
After a short practice I'm really hooked on the latest version of Warlock - Master of the Arcane, where we can play a special game victory about the Dremers. Dremers, as I called them dreamers in the beginning, are an alien race that invades Ardania trough a nasty portals that appear on random locations on the map and makes the lands around contaminated. While I red about it and how hard it is, it arose the challenge to test my superb ability in gaming :) And here I am, taking care of my mighty empire, defending with Elven Archers and expanding with Archers of Helia.
Now there are some important things that I desperately needed to know. Contaminated lands can be cleared, as well as meteor stroke lands, volcanoes and even dead lands after portal explosions. 

All screenshots for Warlock: Master of the Arcane.

Monday, 22 October 2018

Warlock - Master of the Arcane Upgrades

Warlock - Master of the Arcane Upgrades
To upgrade a unit - cleric to healer or mage to wizard, I need to have the building for this and star will appear near the unit portrait. It costs gold of course. I wish I knew this earlier :)

All screenshots for Warlock: Master of the Arcane.